Quickfix - Bikes, by Ross_R

INSTALLATION
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I'm pretty sure that now, in 2016, everyone knows how to do this, but just in case you don't... you need to use SparkIV or OpenIv to open
Game Directory\TLAD\pc\models\cdimages\vehicles and replace all the files with the matching names. This applies to all bikes, aside from Lycan Custom.

There are several ways to install Lycan Custom. BACKUP ALL YOUR STUFF! IF YOU ARE NOT SuRE, MAKE A COPY OF A WHOLE GAME FOLDER!

1)If you want to add it as a new car and it is the very first new car you add.
Simply copy folders 'common' and 'pc' into the Game Directory (into the very root, you do not need to open TLAD folder). It works for me.
Edit the carcols.dat according to Lines.txt, though it is actually may be not necessary. Still, I recommend you to add the line in 'car3' section of carcols.dat
Then you should use the trainer to spawn the chopper. I prevented it from spawning in traffic. If you want to change it, you'll have to edit
Game Directory\common\data\newveh1.ide
Replace the 0 number after NULL, for examplke, like this:
lycan2,	lycan2,	bike,	LYCAN2,	LYCAN,	veh@bike_freeway, NULL, 1, 999, 0.2601, 0.2397, 0, 4, 1.0, 0, noboot+livery

2)If you do not mind replacing the original Lycan, simply rename 'lycan2.wft' and 'lycan2.wtd' into 'lycan.wft' and 'lycan.wtd' accordingly, then
install it like any other bike. This is most likely the very easiest way.

3)If you want to add it as a new car, but you have troubles with a first method or have any other added cars... well...
It's tricky. I have no ideas other than to give you links to these two tutorials:

http://gtaforums.com/topic/420911-add-new-car-gta-iv/
http://gtaxscripting.blogspot.ru/2013/03/tut-adding-vehicleswithout-replace-game.html

These are walls of text, yes, but I assure you it is not that hard. Also, please, notice that I COMPLETELY IGNORED this one thing:

http://gtaforums.com/topic/420911-add-new-car-gta-iv/page-10#entry1059894747

I did not make use of this link, but probably there may be differences between yours and my versions of EFLC, so... it's all up to you. Sorry.

DESCRIPTION
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Waste not your time, if you already read this on the site you've downloaded this mod from.

Angel
I simply added back the badge that was on the beta Angel. Yep, that's it. Still no saddlebags, sorry.

Daemon
Same thing as the Angel, I simply added back the badge. I found it really weird that a lot of bikers had Angel and Daemon patches 
on their clothes, but the bikes themselves were debadged.

Hexer
Again, I simply re-added the badge that was on the beta bike. I've thought about adding back the beta paint pattern, but eventually
decided that it is not that good.

Nightblade
A-ha, now that's more interesting. I've readded all the badges, also added back the sword decals that were on the beta bike, 
and the beta handlebars are available now as an extra.

Revenant
Well, while the beta model lacked the badge, the game files actually had it, so I added it where i saw it fits. Also, as an extra, 
I added that small faring seen on the handlebars of the beta.

Wolfsbane
Here I added the badges as well, but also a beta handlebars (though I had to make tham a little smaller than they were) and also remade 
one of the exhausts, since it was a direct copy from a Daemon. So I made a fusion of two exhausts from Zombie.

Lycan Custom
Now, basically, all the previous stuff meant to be a way for me to harness the power of 3D modelling and pull out this trick. Since 2010 
I've waited for someone to make this, but eventually I made this myself. Yusuf Amir's custom Lycan, complete with a paintjob, made driveable. 
I've made three more variations of the paintjob and fixed all the bugs I've could found. Hope you will finally enjoy it, just as much as I did.

Also, as a P.S. may I recommend a Motocycle Mayhem mod I found on this site. If you liked my mod, you may like that one as well.


BUGS
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All the original ones, made by Rockstar... as of new ones, made of me, I didn't notice any.